Once collected, these artifacts are sent back to the main hub of Astro’s Playroom, where you can run and bounce on giant-sized (yet photorealistic) versions of them. Is improved force feedback and the same funny little collection of gyros and touchscreens carried over from the DualShock 4 really the next-gen difference? I’m not entirely sure, and it may well prove to be another false dawn that, like HD rumble on the Switch, is a pleasant addition that soon fades into the background.
I wish Astro’s latest adventure lasted longer but I have no doubt that we’ll be seeing more of the new PlayStation mascot in the future. Upon jumping into the Cooling Springs level, I didn’t have to play long before feeling just how next-gen this controller is. Walking on the sand in this level provides feedback in the controller that actually feels like you’re on sand. Later in the level you’ll be in a frog robot suit equipped with a spring on the bottom of it. By holding the R2 trigger down you’ll press that spring down to jump and as you are doing it you feel the resistance in the trigger.
As the Editor of Push Square, Sammy has over 15 years of experience analysing the world of PlayStation, from PS3 through PS5 and everything in between. He’s an expert on PS Studios and industry matters, as well as sports games and simulators. He also enjoys RPGs when he has the time to dedicate to them, and is a bit of a gacha whale. Astro’s Playroom has six main worlds, each divided into four levels, although there are exceptions.
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Astro’s Playroom is a technical demo and free platforming game bundled with every PlayStation 5, and the gaming community could not get enough of its cutesy art style and homage to the brand’s history. Japan Studio wanted to give early users a taste of the hardware’s capabilities and showcase the improvements of the DualSense controller to give them a definitive next-gen experience. TD88 CLUB is PlayStation’s most feature-filled controller. Removing only the light bar and renaming the Share Button to the Create Button, it features new haptic feedback motors in the handles for much more precise vibrations. The triggers were redesigned into “adaptive” triggers that provide force feedback during gameplay. The Multitap was an add-on that allowed the PlayStation to support more than two controllers and Memory Cards.
Cooling Springs Special Bot Location
At the start of GPU Jungle, check along the left-hand side between two trees for a lower section with four Bots with various weapons on their backs huddled around a campfire. This is a reference to 2002’s Monster Hunter on PS2, developed by Capcom. The use of PSPs however refers to an expanded 2006 PSP port, Monster Hunter Freedom, which was even more popular than the original. After the third and final use of the Hang Glider, on the right you’ll find a Bot in a slingshot, which you can Punch to send flying into some boxes.
Team division (later renamed to Team ASOBI), comes pre-loaded on all PlayStation 4 consoles, and is meant to demonstrate the use of the PlayStation Camera and the DualShock 4 controller. The PlayStation Camera accessory is required to play The Playroom. If a camera is not present, a trailer for The Playroom will be displayed instead of the full game. Firesprite, a studio founded by former employees of Studio Liverpool, worked on the visuals of The Playroom. The slight downside is that Astro’s Playroom is concise, as completing the game will take you an hour and a half.